Television Review, Sci-Fi, Action Everett Mansur Television Review, Sci-Fi, Action Everett Mansur

Weekend Watch - Fallout

So much of Fallout’s highs and lows go hand in hand, with leading characters being hit or miss in their writing and how compelling their stories are, worldbuilding that doesn’t go too hard in its lore dumping but does require some suspension of disbelief, and action sequences that thrill but could feel excessive to some audiences.

                Welcome back to the Weekend Watch where each week we take a look at a new piece of film or television media and give it a rating, review, and recommendation. This week’s topic, as voted by the blog’s Instagram followers, is the latest video game to television adaptation from Amazon – Fallout, based in the world of the highly successful video game series from Interplay and Bethesda. The show, set in a postapocalyptic, retrofuturistic version of our own world, takes place 219 years after a massive nuclear war and follows a menagerie of characters who are figuring out how best to survive in the new wild west that is the bombed out west coast. It stars Ella Purnell as vault dweller Lucy MacLean, Aaron Moten as Brotherhood of Steel Squire Maximus, Walton Goggins as mutated former Hollywood star Cooper Howard, and Moises Arias as Lucy’s brother Norm MacLean in addition to a roster of recognizable cameos and B-list actors filling out the rest of the cast. The show premiered on Amazon Prime Video last Wednesday evening and has quickly become a hit with both critics and audiences. Let’s get into it.

Letter Grade: B+, it’s not a perfect show, but it captures the spirit of the games well without alienating potential new audiences with too much overreliance on lore and references.

Should you Watch This Show? It depends on what you’re looking for in a show. If you want gory, occasionally goofy, action with just enough heart and topical discussion of corporate greed and government infighting, this’ll be right up your alley. If not, I don’t know that the characters and world have enough to offer everyone to make it a universally lovable show.

Why?

                So much of Fallout’s highs and lows go hand in hand, with leading characters being hit or miss in their writing and how compelling their stories are, worldbuilding that doesn’t go too hard in its lore dumping but does require some suspension of disbelief, and action sequences that thrill but could feel excessive to some audiences. It captures the contemporary spirit of the latest Fallout games, embracing its kitschy 1950s meets wild west meets futuristic dystopian aesthetic and themes in every sequence. The music, production design, costumes, makeup, and visual effects (mostly) hold up really well and deliver what you’d want in a series based on these video games. They also don’t try to cater too intensely to the fans of the games that newcomers will be totally lost, which really helped my wife and me get into it from the jump – I have played probably ten hours combined of Fallout 3 and Fallout: New Vegas, and she had no interaction with the brand before starting the show. I will say that I’m not sure if it offers enough to keep people who aren’t interested in the world and themes of the games super invested (i.e., this isn’t going to suddenly become your parents’ and grandparents’ favorite show), but it’s a fun one for its target audience of late teens to 40-somethings.

                As far as the show’s story goes, I’m not going to get too into it here to avoid spoilers, but I will say that they’ve done a good job with their characters (mostly). It’s really fun to see Moises Arias in a well-reviewed piece of media that’s not aiming for the YA audience, and his character has a surprisingly engaging subplot that allows him to flex some of his more serious chops without losing his snarky, jaded humor either. Ella Purnell shines as the series’ lead, playing the fish-out-of-water archetype so well as she slowly assimilates to the world outside of the vault where she was raised, serving as both audience proxy and compelling heroine at the same time. Lucy’s a really fun lead character for the modern era, and Purnell plays her well. So many side characters have such well-fleshed-out stories and characterizations that I don’t have time to go into all of them here, but it really does give the show that sense of being lived in that the best open-world video games seek to capture, and I’d argue that the combination of great casting and writing accomplish that even more so here. The true star of the show, though, is Walton Goggins, whose gunslinging “ghoul” is simultaneously the coolest and most loathsome antihero we’ve seen in a long time, especially in the world of sci-fi/action media. He gets to do a lot in both the present and in flashbacks, and I wouldn’t be surprised to see him contend for an Emmy before it’s all said and done. The one character that I have some issues with is Aaron Moten’s Maximus. Moten does a good job of delivering the dialogue and playing up the character with his flaws and motivations. It’s just that the show takes way too long to flesh out his motivations, and in the time they take doing that, Maximus comes across as inexplicably incompetent, vaguely whiny, and generally not likable enough to be the secondary protagonist that they want him to be by the time we get to the back half of the season. I have faith that he’ll improve as a character in the show’s next season (hopefully), but his parts are definitely the weakest and slowest in this season – again, at no fault of Moten’s.

                Fallout manages to offer audiences an original story, fun world, faithful game adaptation, memorable characters, and strong performances in its retrofuturistic packaging, sure to please fans both old and new even if its story occasionally lags and it doesn’t necessarily have that universal charm needed to snag some of the older audiences. It’s so much better than I had any reason to expect, and I look forward to it getting that second season. You can currently watch this show on Amazon Prime Video, and I’d encourage you to do so.

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Movie Review, Horror, Mystery Everett Mansur Movie Review, Horror, Mystery Everett Mansur

Weekend Watch - Five Nights at Freddy’s

Five Nights at Freddy’s offers a slightly toned down but still atmospheric and jump-scare heavy horror film that just misses the mark on a few too many notes to feel totally true to its source material.

                Welcome back to the Weekend Watch where each week we take a look at a new piece of film or television media and give it a rating and review. This week’s topic, as voted by the blog’s Instagram followers is Five Nights at Freddy’s, the videogame adaptation from Blumhouse about a security guard at a shutdown children’s pizza restaurant who must contend with the violent tendencies of its haunted animatronics while he keeps watch at night. The film stars Josh Hutcherson as the film’s lead Mike, joined by Piper Rubio as his sister and charge Abby, Elizabeth Lail as local police officer Vanessa, and Matthew Lillard as the career counselor who places Mike at Freddy’s, Steve Raglan. It opened last weekend to some of the worst reviews of the year while also winning the weekend at the box office. Let’s get into it.

Letter Grade: C-, it’s not as terrible as people say, but a few tweaks would take it from just okay to something truly great.

Review:

                Five Nights at Freddy’s offers a slightly toned down but still atmospheric and jump-scare heavy horror film that just misses the mark on a few too many notes to feel totally true to its source material. Through its soundtrack, puppeteering, and creative twists on the game’s lore, it offers audiences a fairly fresh take on the horror genre, with lots of potential for any future installments. Unfortunately, predictable plot twists, inconsistent performances, and a miniscule level of the blood and gore that you might expect from such a film leave it as a middling offering to wrap up spooky season (or not if you’re trying to watch Thanksgiving in a couple of weeks).

                As far as capturing the feel of the video game from which it is inspired, I think this film does a decent job. It has plenty of jump-scares, Easter eggs, and lore-specific statements to please fans of the game. The soundtrack that goes along with it all really adds to the 1980s atmospheric theming with lots of synth and 16-bit sounds that really immerse the audience in the world – particularly in the film’s opening sequence, which features maybe the film’s best overall vibes. The disappointment comes when the camera cuts away from the instances of violence in order to maintain a PG-13 rating that will give it a larger audience base and box office haul. While the games maintain a palatable T for Teen age rating, they do this by minimizing the on-screen violence and relying heavily on jump-scares, which makes for a satisfying gaming experience. However, horror films that cut away from the violence and utilize primarily jump-scares are inevitably going to suffer in the ratings department, and I think here, the film could actually be a more critical success if it leaned a bit harder into the franchise’s Saw adjacencies and less on its marketability with 8-to-12-year-olds.

                Game creator and co-writer of the film Scott Cawthon has taken the lore of his hit franchise and twisted bits and pieces of it to craft what should be an original enough story for fans who came in knowing the depths of Freddy’s lore. It plays around with characters and storylines in a way that still gives us a satisfying story even if its beats are fairly predictable and familiar for the average moviegoer. The real breakdown is not so much in the changes from the source material but in the execution of the new story, which is rife with plot holes and less-than-surprising twists. Combine that with inconsistent performances from both Hutcherson and Lail, and you’re left with a somewhat disappointing story that still entertains but doesn’t really wow.

                Hutcherson is at his best in the film when he gets to just talk and be present, expressing more subtle trauma and emotionality quite well. It’s the moments when he has to explode and emote more intensely that his performance breaks down a bit and reverts too much to his younger self to be believable. Likewise, Lail’s performance as Vanessa feels too insincere in the film’s moments of emotional connection and simple explanations, but when the going gets tough, she exhibits fear and terror excellently in her expressions, giving the audience a glimpse at some potential horror greatness if she can nail those other beats. Lillard’s cameo moments work well enough, but it’s fairly obvious what part he has to play, and certain moments feel a bit more phoned in than I’d typically like – he’s not late-90’s/early-2000s Matthew Lillard anymore (at least not here). Piper Rubio might give the film’s best performance, but it’s not an overly complex one, as she gives the audience a glimpse into the childlike innocence that has been so often victimized by the film’s antagonistic forces. She is kind and good and a little bit airy, but it works well enough.

                Five Nights at Freddy’s struggles to find solid footing with an atmosphere and adaptation that almost work perfectly but break down like the animatronics in the presence of tasers when you take into account the film’s conventional plot and inconsistent performances that leave something to be desired. It’s by no means the worst film of the year, but it could definitely have been a much better film with just a few tweaks and really gone down as a great video game adaptation. As it stands, it’s a passable horror film on the level of most others, not really elevated or innovative but still thrilling in its creation of a suspenseful atmosphere and use of jump-scares.

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Movie Review, Animation, Family Everett Mansur Movie Review, Animation, Family Everett Mansur

Weekend Watch - The Super Mario Bros. Movie

The Super Mario Bros. Movie hits the mark with its referential material and its vocal cast but is heavily lacking in the story and message department, leaving it as a mixed bag for moviegoers.

                Welcome back to the Weekend Watch where each week we take a look at a new piece of film or television media and give it a rating, review, and recommendation. This week’s topic, as voted by the blog’s Instagram followers, is The Super Mario Bros. Movie, the latest animated release from Illumination studios. The film is an adaptation of the Super Mario Bros. IP from Nintendo, featuring the voice talents of Chris Pratt, Charlie Day, Anya Taylor-Joy, Jack Black, Keegan-Michael Key, Seth Rogen, and Fred Armisen as Mario, Luigi, Princess Peach, Bowser, Toad, Donkey Kong, and Cranky Kong respectively. The film hit theaters on Wednesday and is projected to hit nearly $200 million at the box office in its opening weekend, one of the biggest of the year. Let’s get into it.

Letter Grade: C-; the film provides excellent nostalgia and references to the IP, but that doesn’t mean that it’s free of any other flaws.

Should you Watch This Film? Maybe, if you’ve got kids, this is going to be a solid watch for them, particularly if they struggle with attention spans; if you don’t, I’m not sure that the nostalgia and references do enough for me to recommend it to you.

Why?

                The Super Mario Bros. Movie is one of those films that pours most of its effort into making references and keeping the action moving with very little story to speak of. The nostalgia factor is huge, and they have done a great job capturing the fun of Mario with creative platforming, a race down Rainbow Road, a fight with Donkey Kong, and plenty of musical cues to take you back to your days of playing the games yourself (they do play the “DK Rap”, and I might have ascended to heaven when it came on). Even the majority of the needle drops in the film work to enhance the scene they are part of without taking you out of it too much.

                The voice cast has done a solid job of capturing the characters they play, and no one really feels out of place. Are Mario and Luigi’s accents still of indeterminate Italian origin? Yes, but their less cartoonish nature allows the characters to go through their more emotional beats without feeling too out of place. Anya Taylor-Joy’s Peach is fine, leaning more into the recent iterations of a fully capable Peach who just gets captured due to obligations of her station rather than helplessness. Keegan-Michael Key lends a bit of fun to Toad, blending the memeable vocals with his own to make the character fit in with the story’s other heroes. Seth Rogen’s Donkey Kong is really just Seth Rogen in video game form, but that works for what he’s asked to do – be the goofy, overconfident side hero. The film’s true vocal highlight comes in the form of Jack Black’s Bowser, who really takes on the most complex form of the character that we’ve ever seen. Indeed, Black’s portrayal allows the character to be just as menacing as always while still having a sympathetic side that explains why they keep inviting him to things like races and parties for fun.

                Where the film’s entertainment value falters, though, is its story, or lack thereof. The characters are really just thrown from situation to situation, and the only character with any complex motivation is Bowser. Peach, Mario, and Luigi are all given moments of development, but most of those happen in the form of flashbacks or in the middle of fights when they hit that rock-and-a-hard-place moment that pushes them beyond their limits, more out of necessity than out of true growth. Even the film’s plot unfolds in the form of random location jumps and convenient devices that allow them to throw in another video game reference. To quote another review that I read, the film’s plot is “Paper Mario thin”, which is actually not the most accurate statement, since the Paper Mario games actually have some of the most complex plots of any Mario game. In response to defenses of the film’s lack of plot in the name of it being a kids’ movie or not having much to work with in the actual games, I have to point out that there are plenty of great films targeted at children that do have great stories to go along with them. Perhaps one of the best examples is The Lego Movie (2014), which has some of the best innovation of IP with little story to speak of while still being commercially successful and loved by adults and kids alike. I get that kids (and a lot of adults) don’t really ask much of their movies beyond simple entertainment value, but you can ask for more than this particular film gives in terms of story and still come in right around the hour and a half mark.

                The Super Mario Bros. Movie hits the mark with its referential material and its vocal cast but is heavily lacking in the story and message department, leaving it as a mixed bag for moviegoers. If you want to be part of the conversation this week or if you want to scratch that Mario movie itch, this is not the worst thing you could go see in theaters. Otherwise, I’d suggest waiting for it to hit streaming and calling for a better story in the next film (because a sequel is definitely coming).

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