Weekend Watch - Furiosa: A Mad Max Saga
Furiosa: A Mad Max Saga is a solid, if imperfect, addition to the action/revenge genre, giving us two memorable leads, fun sequences of action, and excellent production design to overcome an unevenly paced and fairly formulaic story.
Welcome back to the Weekend Watch where each week we take a look at a new piece of film or television media and give it a rating, review, and recommendation. This week’s topic, as voted by the blog’s Instagram followers, is George Miller’s prequel to his critical hit Mad Max: Fury Road (2015) – Furiosa: A Mad Max Saga. The prequel stars Anya Taylor-Joy as the titular heroine, the younger version of Charlize Theron’s character from Fury Road. She is joined by Chris Hemsworth as her nemesis Dementus, Tom Burke as her mentor Praetorian Jack, Alyla Browne as the child version of Furiosa, George Shevstov as the History Man, and Lachy Hulme as Immortan Joe. It follows Furiosa from her childhood when she’s taken from her lush home and out into the wasteland through her adolescence and young adulthood pursuing vengeance against Dementus and a return to her lost home. The film opened to a solid critical response and strong audience reception this weekend. Let’s get into it.
Letter Grade: B+; it’s a far cry from living up to its predecessor in terms of pure energy, but the technique and worldbuilding are still there in spades.
Should you Watch This Film? If you enjoy the Mad Max films or just a solid postapocalyptic action thriller, this film is definitely worth the watch. It’s not quite as transcendent as Fury Road, though, so I don’t know that everyone has to see it.
Why?
For starters, Furiosa takes on an entirely different scale than Fury Road did and, therefore, ends up with a slower pace, which bogs it down in exposition and uneven movement from beat to beat, weakening the overall story. It seeks to tell Furiosa’s full life story leading up to the events of the previous film, and as such, lives up to its name as a “saga”, which will probably result in some division in the audience. If you’re okay with a slower burn, but equally as brutal, character study/revenge thriller, Furiosa probably won’t feel like much of a fall off and will still make for a solid theatrical experience. If, however, you’re hoping for a repeat of the high-octane, nonstop car chase that was Fury Road, you’re going to come away with a definite sense of disappointment. Comparison aside, it’s a feat of filmmaking with gorgeous visuals, fun action sequences when they come, and a decent, if shallow, story to keep everything engaging.
The performers all do admirable jobs with what they’re given, with Taylor-Joy shouldering the load of action heroine quite well even with her fabled twenty lines of dialogue – she masters the physicality and emotive performance that an action lead requires refreshingly well for an actress with her resumé. For me, though, it was Chris Hemsworth who kept the film worth watching. His Dementus shows up in each new chapter of the film as an evolved iteration of the villain, becoming more unhinged and more nihilistic at each turn, his devolution mirroring the evolution of Furiosa. It’s a weird but incredibly memorable performance that feels right at home in the postapocalyptic world that George Miller has created. Together, the two characters and the two actors make the film what it is, giving the audience that compelling revenge narrative of an unexpected underdog coming after the once great warlord. Its culmination is one of the best moments in the film, so I won’t spoil it, but I will say that the ending definitely makes Hemsworth’s performance, if not Taylor-Joy’s feel oh-so worth it.
Technically, Miller is once again at the height of his form, giving us gorgeous visuals of this postapocalyptic landscape that draw you into all of the weirdness, violence, and off-putting beauty that his world has to offer. The score, sound, and cinematography all make for an excellent moviegoing experience, and they deserve to be witnessed in as epic a format as can be found. The technical aspects also go a long way in making up for some of the predictability and slowness that creeps into the film’s story. With so much of the story being told through the visual, rather than auditory, offerings of the film, it can feel overly expository at times, slowing down with each new chapter start to catch the audience up on what’s happened in the meantime with lots of establishing shots and broad landscapes. At the same time, all of that is great to look at and listen to, so I can’t complain too much about it.
Furiosa: A Mad Max Saga is a solid, if imperfect, addition to the action/revenge genre, giving us two memorable leads, fun sequences of action, and excellent production design to overcome an unevenly paced and fairly formulaic story. It might not hit exactly the notes that everyone wants it to, given the more universal acclaim of the film that it follows, but it still does scratch that itch that can only be scratched by George Miller’s postapocalyptic automobile-themed wasteland. I’d say if you’re thinking about seeing it, you definitely should on the largest screen you can find.
Weekend Watch - Fallout
So much of Fallout’s highs and lows go hand in hand, with leading characters being hit or miss in their writing and how compelling their stories are, worldbuilding that doesn’t go too hard in its lore dumping but does require some suspension of disbelief, and action sequences that thrill but could feel excessive to some audiences.
Welcome back to the Weekend Watch where each week we take a look at a new piece of film or television media and give it a rating, review, and recommendation. This week’s topic, as voted by the blog’s Instagram followers, is the latest video game to television adaptation from Amazon – Fallout, based in the world of the highly successful video game series from Interplay and Bethesda. The show, set in a postapocalyptic, retrofuturistic version of our own world, takes place 219 years after a massive nuclear war and follows a menagerie of characters who are figuring out how best to survive in the new wild west that is the bombed out west coast. It stars Ella Purnell as vault dweller Lucy MacLean, Aaron Moten as Brotherhood of Steel Squire Maximus, Walton Goggins as mutated former Hollywood star Cooper Howard, and Moises Arias as Lucy’s brother Norm MacLean in addition to a roster of recognizable cameos and B-list actors filling out the rest of the cast. The show premiered on Amazon Prime Video last Wednesday evening and has quickly become a hit with both critics and audiences. Let’s get into it.
Letter Grade: B+, it’s not a perfect show, but it captures the spirit of the games well without alienating potential new audiences with too much overreliance on lore and references.
Should you Watch This Show? It depends on what you’re looking for in a show. If you want gory, occasionally goofy, action with just enough heart and topical discussion of corporate greed and government infighting, this’ll be right up your alley. If not, I don’t know that the characters and world have enough to offer everyone to make it a universally lovable show.
Why?
So much of Fallout’s highs and lows go hand in hand, with leading characters being hit or miss in their writing and how compelling their stories are, worldbuilding that doesn’t go too hard in its lore dumping but does require some suspension of disbelief, and action sequences that thrill but could feel excessive to some audiences. It captures the contemporary spirit of the latest Fallout games, embracing its kitschy 1950s meets wild west meets futuristic dystopian aesthetic and themes in every sequence. The music, production design, costumes, makeup, and visual effects (mostly) hold up really well and deliver what you’d want in a series based on these video games. They also don’t try to cater too intensely to the fans of the games that newcomers will be totally lost, which really helped my wife and me get into it from the jump – I have played probably ten hours combined of Fallout 3 and Fallout: New Vegas, and she had no interaction with the brand before starting the show. I will say that I’m not sure if it offers enough to keep people who aren’t interested in the world and themes of the games super invested (i.e., this isn’t going to suddenly become your parents’ and grandparents’ favorite show), but it’s a fun one for its target audience of late teens to 40-somethings.
As far as the show’s story goes, I’m not going to get too into it here to avoid spoilers, but I will say that they’ve done a good job with their characters (mostly). It’s really fun to see Moises Arias in a well-reviewed piece of media that’s not aiming for the YA audience, and his character has a surprisingly engaging subplot that allows him to flex some of his more serious chops without losing his snarky, jaded humor either. Ella Purnell shines as the series’ lead, playing the fish-out-of-water archetype so well as she slowly assimilates to the world outside of the vault where she was raised, serving as both audience proxy and compelling heroine at the same time. Lucy’s a really fun lead character for the modern era, and Purnell plays her well. So many side characters have such well-fleshed-out stories and characterizations that I don’t have time to go into all of them here, but it really does give the show that sense of being lived in that the best open-world video games seek to capture, and I’d argue that the combination of great casting and writing accomplish that even more so here. The true star of the show, though, is Walton Goggins, whose gunslinging “ghoul” is simultaneously the coolest and most loathsome antihero we’ve seen in a long time, especially in the world of sci-fi/action media. He gets to do a lot in both the present and in flashbacks, and I wouldn’t be surprised to see him contend for an Emmy before it’s all said and done. The one character that I have some issues with is Aaron Moten’s Maximus. Moten does a good job of delivering the dialogue and playing up the character with his flaws and motivations. It’s just that the show takes way too long to flesh out his motivations, and in the time they take doing that, Maximus comes across as inexplicably incompetent, vaguely whiny, and generally not likable enough to be the secondary protagonist that they want him to be by the time we get to the back half of the season. I have faith that he’ll improve as a character in the show’s next season (hopefully), but his parts are definitely the weakest and slowest in this season – again, at no fault of Moten’s.
Fallout manages to offer audiences an original story, fun world, faithful game adaptation, memorable characters, and strong performances in its retrofuturistic packaging, sure to please fans both old and new even if its story occasionally lags and it doesn’t necessarily have that universal charm needed to snag some of the older audiences. It’s so much better than I had any reason to expect, and I look forward to it getting that second season. You can currently watch this show on Amazon Prime Video, and I’d encourage you to do so.
Weekend Watch - The last of Us Episode 1
The Last of Us episode one introduces the show’s audience to its world and characters in brilliant fashion, capturing the spirit of the video game in the form of a television show that is sure to make most fans, new and old, happy.
Welcome back to the Weekend Watch where each week, we take a look at a new piece of film or television media and give it a rating, review, and recommendation. This week’s topic, as voted by the blog’s Instagram followers is the first episode of HBO’s new television series, The Last of Us, based on the critically acclaimed survival horror games from Naughty Dog and Sony. The show stars Pedro Pascal, Bella Ramsey, Gabriel Luna, Merle Dandridge, and Anna Torv and opened its first episode to widespread acclaim from fans of the games and fans of television in general, briefly earning the highest IMDB rating for a television show ever. Let’s get into it.
Letter Grade: A-; this show is clearly well-made and has made fans happy. We’ll see how it continues to handle the hype.
Should you Watch This Show? Probably. If you loved the games, my understanding is that this is must-watch television and a phenomenal adaptation. If you know nothing about the games but like post-apocalyptic stuff, this looks to be one of the better offerings out there too.
Why?
The Last of Us’s first episode, titled “When You’re Lost in the Darkness,” comes out swinging, feeling equally like a high-quality television show and a solid video game adaptation at the same time. If you’re like me and have only heard about the games but never played (because you’re an Xbox gamer only or something), the show does a good job of establishing characters, relationships, and the world in the first episode, doing enough to keep us less knowledgeable viewers hooked while paying enough service to the initiated to not alienate them. Their combination of worldbuilding and character establishment has made this one of the better first episodes that I’ve watched in a while, even if it is nearly an hour and a half in runtime (cable used to do double features for their premieres right?).
Like he does in so many of his features, Pedro Pascal helps sell the product. His performance as Joel just in the first episode has me hooked and interested in his character development. He plays the hardened cynic who secretly cares about people really hard so well at this point that you’d almost forget his first major HBO role as Oberyn Martell. In The Last of Us, he dons a relatively believable southeast Texas accent and shows us a range in this first episode that goes from stretched but loving father to mournful and hardened veteran to begrudging caretaker who finally has had enough and decides to do something about it. Honestly, if he just turns this first episode in as a sizzle reel to casting agencies from here on, he’ll probably be in a job for the next twenty years.
Luckily for Pascal, The Last of Us is no Wonder Woman 1984, and he doesn’t have to carry the show on his back. As apocalyptic shows go, the production value is high, and the storytelling seems to be taking it in a good direction. Director Craig Mazin and his team do a phenomenal job in this first episode of capturing the world and, strange as it may seem, the gameplay of The Last of Us in the medium of television. From an early scene of a truck suddenly forcing Joel and his daughter to take the longer, more dangerous route out of town to Joel’s to-do list of sidequests in Boston to what I assume is cutscene dialogue options when Joel and Tess are offered the job of transporting Ellie, this first episode showcases the right ways to turn a video game into a less interactive and more linear form of visual media.
The Last of Us episode one introduces the show’s audience to its world and characters in brilliant fashion, capturing the spirit of the video game in the form of a television show that is sure to make most fans, new and old, happy. One small knock is the show’s current similarity to many other apocalyptic shows, which should be assuaged by the end of this first season if my friends who played the games are to be believed. Should it achieve that uniqueness and distance itself from the pack, I think we can optimistically say that we have been blessed with yet another hit from HBO. The show’s next episode airs tomorrow night, and all episodes are available from the time of release on HBO Max.